Commando 2 hd

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The responsiveness of a mouse and keyboard is very much needed to keep up with the speed of the sneaky juggling act of skill-based soldiers, especially as these military trained hard bastards have a complete inability to do certain simple tasks because it’s deemed a ‘skill’ for another member of their team. The same goes for selecting tools and actions. The transition between characters is slow, unpredictable, and sometimes unresponsive, causing unfair failure on multiple occasions.

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Switching between characters and elements of the UI is deathly slow. It’s almost as if someone involved with this thought that releasing a complex, disjointed, poorly-aged RTS with hardcore appeal would be enough because hey, those kids like them some Dark Souls, right? And that’s tough? Not for the first time in the past decade since the Souls games gained prominence, someone confuses challenge with needless frustration.

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Again, this could be fairly chalked up to a quirk of the game’s age, but that inflexibility, alongside the real-time aspect, lack of checkpointing, and the fiddly, overwhelming, and frankly buggy, controls snowball until it becomes oh-so-easy to find fault with practically everything about this remaster.